Betty

Turning collectible charms into player identity

A Betty player profile showing a legendary avatar, surrounded by collectible charms

The brief

Betty wanted a reward it could give away at no cost per player, but that players would still be excited to win and collect. It also needed new avatars that would give players a recognisable identity across the app.

The solution

I connected the two: every collectible charm unlocked a matching avatar. A reward players could win or buy became an identity they could choose and show off across Betty.

Mapping out the charm system

Before designing the final charms, I mapped out how players would get them, how they would be grouped, and what different levels of rarity might mean. I also looked at where charms and their matching avatars would appear across Betty. Low fidelity assets helped me test how the system would fit together before developing the visual designs.

How players get charms

11 ways in, from free gifts to hidden surprises

Free

Given to players

3
  • Join Betty

    Starter charms that introduce the idea

  • Gifted

    Sent by Betty or by a friend

  • Legacy

    Historic charms for OG players

Earned

Won through play

4
  • Win

    Mystery boxes and wheel spins

  • Attend

    Betty events or a physical QR code

  • Do a task on phone

    Native moments, e.g. flip to play a slot

  • Achievement based

    Earned for streaks and milestones

Paid

Bought with points

2
  • Buy

    Charm shop, priced in points

  • Subscribe

    A new charm every month

Surprise

Found by chance

2
  • One off

    Worn for a day, e.g. a birthday cupcake

  • Easter egg

    Secret charms hidden in the app

Defining the visual direction

I designed the first batch of charms and matching avatars to set an art style that could later be briefed to an agency.

Charms

  • A single glossy object, lit from the top left
  • A thick white sticker border, so each one looks like something to collect

Avatars

  • One soft, rounded shape shared by every character
  • The same big-eyed face, with no border, so the avatar feels like a character rather than an item

Each avatar then carries something over from its charm: its colours and one defining detail, like the pumpkin’s stem, the reindeer’s antlers or the crystal’s texture. That made every pair easy to match, even at small sizes, and gave us enough assets to test the identity system in high fidelity across Betty.

CharmAvatar

  • Pumpkin Jack
  • Antlers Rudy
  • Paw print Pup
  • Basketball Raptor
  • Feather Owl
  • Gem Crystal

Bringing charms into the player journey

I designed how a charm would appear when a player won it, how it would sit within their collection, and how they could choose its matching avatar. These screens brought the reward and identity together in the moments players would actually use them.

  1. Edit Your Identity screen with an empty avatar slot and a note: enhance your Betty profile by collecting charms

    Discover

    An empty slot invites players to start collecting

  2. Betty lobby with a note pointing to the new skull charm, above the player’s pumpkin avatar on the Account tab

    Collect

    Won through gifts, spins and the shop, right from the lobby

  3. Build Your Identity screen choosing the epic skull avatar from collected charms

    Choose

    Every charm unlocks its avatar, with its rarity on show

  4. Profile screen with the skull avatar, level and collected charms

    Show off

    The avatar takes centre stage, with the collection beneath

What connecting charms and avatars unlocked

Linking each charm to an avatar turned a one-off reward into something with lasting value, for the people playing, for Betty as a business and for the product itself.

Rewarding players

Charms become more than items in a collection. Players can choose one that represents them and show it across Betty.

Benefiting the business

Charms can be given as rewards at no cost per player, or bought with Betty coins, so they become part of the wider rewards economy while still feeling valuable to receive.

Enhancing the product

New charms and avatars can be added to the same system over time, with the potential to expand and enhance it further.

The outcome

What began as two separate requests became one connected system: collectible rewards with a purpose beyond the moment they were won, and player avatars with a story behind them.